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| en:projects:racing_game [2010/06/13 21:21] – mikk.leini | en:projects:racing_game [2020/07/20 09:00] (current) – external edit 127.0.0.1 | ||
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| ====== Racing game ====== | ====== Racing game ====== | ||
| + | |||
| + | Platform: ARM-CAN kit | ||
| [{{ : | [{{ : | ||
| Line 123: | Line 125: | ||
| ===== Rendering car ===== | ===== Rendering car ===== | ||
| + | The car in the game is also made up of polygons. It has a rectangular body and roof polygon, plus two circles as headlights. As the viewpoint do not rotate, the car has to rotate to give the right visual effect. Rotating means trigometric functions and it is most easily achieved by converting polar coordinates to Cartesian coordinates. That is why the points of the car are defined by radius and angle as seen below. | ||
| + | <code c> | ||
| + | tPolarPoint pBodyPoints[4]; | ||
| - | ===== Main program ===== | + | pBodyPoints[0].sRadius |
| + | pBodyPoints[0].ulAngle | ||
| - | The main function | + | pBodyPoints[1].sRadius = 200; |
| + | pBodyPoints[1].ulAngle = DEGREES_TO_FIX32(30); | ||
| + | |||
| + | pBodyPoints[2].sRadius = 200; | ||
| + | pBodyPoints[2].ulAngle = DEGREES_TO_FIX32(150); | ||
| + | |||
| + | pBodyPoints[3].sRadius = 200; | ||
| + | pBodyPoints[3].ulAngle = DEGREES_TO_FIX32(210); | ||
| + | </ | ||
| + | |||
| + | All the points of the body parts are converted to x, y coordinates in // | ||
| + | |||
| + | < | ||
| + | void CalculateScreenPoint(tPoint *pScreenPoint, | ||
| + | | ||
| + | void CarRender(tContext *pContext, tCar *pCar); | ||
| + | </ | ||
| + | |||
| + | ===== Main program ===== | ||
| [{{ : | [{{ : | ||
| + | |||
| + | The main function resides in " | ||
| <code c> | <code c> | ||
| Line 135: | Line 161: | ||
| void DoCarDriving(tCar *pCar); | void DoCarDriving(tCar *pCar); | ||
| void PrepareCar(void); | void PrepareCar(void); | ||
| - | </ | ||
| - | |||
| - | <code c> | ||
| - | void GrPolyDraw(const tContext *pContext, const tPoint *pPoints, | ||
| - | | ||
| - | void GrPolyFill(const tContext *pContext, const tPoint *pPoints, | ||
| - | | ||
| </ | </ | ||