Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:multiasm:cs:chapter_3_10 [2025/12/10 10:27] – [Fundamentals of Addressing Modes] ktokarzen:multiasm:cs:chapter_3_10 [2025/12/10 13:22] (current) – [Absolute and Relative addressing] ktokarz
Line 3: Line 3:
  
 ===== Data addressing ===== ===== Data addressing =====
-Instructions which reach the data have the possibility of specifying the data placement. The data is an argument of the instruction, sometimes called an operand. Operands can be of one of the following: register, immediate, direct memory, and indirect memory. +Instructions which reach the data have the possibility of specifying the data placement. The data is an argument of the instruction, sometimes called an operand. Operands can be of one of the following: register, immediate, direct memory, or indirect memory. 
-As in this part of the book the reader doesn't know any assembler instructions we will use the hypothetic instruction //copy// that copies the data from the source operand to the destination operand. The order of the operands will be similar to high-level languages where the left operand is the destination and the right operand is the source. Copying data from //a// to //b// will be done with an instruction as in the following example:+As in this part of the bookthe reader doesn't know any assembler instructionswe will use the hypothetical instruction //copy// that copies the data from the source operand to the destination operand. The order of the operands will be similar to high-level languageswhere the left operand is the destination and the right operand is the source. Copying data from //a// to //b// will be done with an instruction as in the following example:
 <code> <code>
  copy b, a  copy b, a
 </code> </code>
  
-**Register operand** is used where the data which the processor wants to reach is stored or is intended to be stored in the register. If we assume that //a// and //b// are both registers named //R0// and //R1// the instruction for copying data from //R0// to //R1// will look as in the following example and as shown in the Fig.{{ref>addrregister}}.+**Register operand** is used where the data which the processor wants to reach is stored or is intended to be stored in the register. If we assume that //a// and //b// are both registers named //R0// and //R1//the instruction for copying data from //R0// to //R1// will look as in the following example and as shown in the Fig.{{ref>addrregister}}.
 <code> <code>
  copy R1, R0  copy R1, R0
Line 20: Line 20:
  
 **An immediate operand** is a constant or the result of a constant expression. The assembler encodes immediate values into the instruction at assembly time. The operand of this type can be only one in the instruction and is always at the source place in the operands list. **An immediate operand** is a constant or the result of a constant expression. The assembler encodes immediate values into the instruction at assembly time. The operand of this type can be only one in the instruction and is always at the source place in the operands list.
-Immediate operands are used to initialise the register or variable, as numbers for comparison. An immediate operand as it's encoded in the instruction, is placed in code memory, not in data memory and can't be modified during software execution. Instruction which initialises register //R1// with the constant (immediate) value of //5// looks like this:+Immediate operands are used to initialise the register or variable, as numbers for comparison. An immediate operandas it's encoded in the instruction, is placed in code memory, not in data memory and can't be modified during software execution. Instruction which initialises register //R1// with the constant (immediate) value of //5// looks like this:
 <code> <code>
  copy R1, 5  copy R1, 5
Line 30: Line 30:
 </figure> </figure>
  
-**A direct memory operand** specifies the data at a given address. An address can be given in numerical form or as the name of the previously defined variable. It is equivalent to static variable definition in high-level languages. If we assume that the //var// represents the address of the variable the instruction which copies data from the variable to //R1// can look like this:+**A direct memory operand** specifies the data at a given address. An address can be given in numerical form or as the name of the previously defined variable. It is equivalent to static variable definition in high-level languages. If we assume that the //var// represents the address of the variablethe instruction which copies data from the variable to //R1// can look like this:
 <code> <code>
  copy R1, var  copy R1, var
Line 40: Line 40:
 </figure> </figure>
  
-**Indirect memory operand** is accessed by specifying the name of the register which value represents the address of the memory location to reach.  We can compare the indirect addressing to the pointer in high-level languages where the variable does not store the value but points to the memory location where the value is stored. Indirect addressing can also be used to access elements of the table in a loop, where we use the index value which changes every loop iteration rather than a single address. Different assemblers have different notations of indirect addressingsome use brackets, some square brackets, and others //@// symbol. Even different assembler programs for the same processor can differ. In the following example, we assume the use of square brackets. The instruction which copies the data from the memory location addressed by the content of the //R0// register to //R1// register would look like this:+**Indirect memory operand** is accessed by specifying the name of the register whose value represents the address of the memory location to reach.  We can compare the indirect addressing to the pointer in high-level languageswhere the variable does not store the value but points to the memory location where the value is stored. Indirect addressing can also be used to access elements of the table in a loop, where we use the index valuewhich changes every loop iterationrather than a single address. Different assemblers have different notations of indirect addressingsome use brackets, some square brackets, and others //@// symbol. Even different assembler programs for the same processor can differ. In the following example, we assume the use of square brackets. The instruction which copies the data from the memory location addressed by the content of the //R0// register to //R1// register would look like this:
 <code> <code>
  copy R1, [R0]  copy R1, [R0]
Line 50: Line 50:
 </figure> </figure>
  
-**Variations of indirect addressing**. The indirect addressing mode can have many variations where the final address doesn't have to be the content of a single register but rather the sum of a constant value with one or more registers. Some variants implement automatic incrementation (similar to the "++" operator) or decrementation ("--") of the index register before or after instruction execution to make processing the tables faster. For example, accessing elements of the table where the base address of the table is named //data_table// and the register //R0// holds the index of the byte which we want to copy from a table to //R1// could look like this:+**Variations of indirect addressing**. The indirect addressing mode can have many variations where the final address doesn't have to be the content of a single registerbut rather the sum of a constant value with one or more registers. Some variants implement automatic incrementation (similar to the "++" operator) or decrementation ("- -") of the index register before or after instruction execution to make processing the tables faster. For example, accessing elements of the table where the base address of the table is named //data_table// and the register //R0// holds the index of the byte which we want to copy from a table to //R1// could look like this:
 <code> <code>
  copy R1, table[R0]  copy R1, table[R0]
Line 78: Line 78:
 The operand of jump, branch, or function call instructions addresses the destination of the program flow control. The result of these instructions is the change of the Instruction Pointer content. Jump instructions should be avoided in structural or object-oriented high-level languages, but they are rather common in assembler programming. Our examples will use the hypothetic //jump// instruction with a single operand—the destination address.  The operand of jump, branch, or function call instructions addresses the destination of the program flow control. The result of these instructions is the change of the Instruction Pointer content. Jump instructions should be avoided in structural or object-oriented high-level languages, but they are rather common in assembler programming. Our examples will use the hypothetic //jump// instruction with a single operand—the destination address. 
  
-**Direct addressing** of the destination is similar to direct data addressing. It specifies the destination address as the constant value, usually represented by the name. In assembler, we define the names of the addresses in code as //labels//. In the following example, the code will jump to the label named //destin//:+**Direct addressing** of the destination is similar to direct data addressing. It specifies the destination address as the constant value, usually represented by name. In assembler, we define the names of the addresses in code as //labels//. In the following example, the code will jump to the label named //destin//:
 <code> <code>
  jump destin  jump destin
Line 88: Line 88:
 </figure> </figure>
  
-**Indirect addressing** of the destination uses the content of the register as the address where the program will jump. In the following example, the processor will jump to the destination address which is stored in //R0//:+**Indirect addressing** of the destination uses the content of the register as the address where the program will jump. In the following example, the processor will jump to the destination addresswhich is stored in //R0//:
 <code> <code>
  jump [R0]  jump [R0]
Line 100: Line 100:
 ===== Absolute and Relative addressing ===== ===== Absolute and Relative addressing =====
  
-In all previous examples, the addresses were specified as the values which represent the **absolute** memory location. The resulting address (even calculated as the sum of some values) was the memory location counted from the beginning of the memory address "0". It is presented in Fig{{ref>addrabsolute}}.+In all previous examples, the addresses were specified as the values which represent the **absolute** memory location. The resulting address (even calculated as the sum of some values) was the memory location counted from the beginning of the memoryaddress "0". It is presented in Fig{{ref>addrabsolute}}.
  
 <figure addrabsolute> <figure addrabsolute>
Line 107: Line 107:
 </figure> </figure>
  
-Absolute addressing is simple and doesn't require any additional calculations by the processor. It is often used in embedded systems, where the software is installed and configured by the designer and the location of programs does not change. +Absolute addressing is simple and doesn't require any additional calculations by the processor. It is often used in embedded systems, where the software is installed and configured by the designerand the location of programs does not change. 
-Absolute addressing is very hard to use in general-purpose operating systems like Linux or Windows where the user can start a variety of different programs, and their placement in the memory differs every time they're loaded and executed. Much more useful is the **relative addressing** where operands are specified as differences from memory location and some known value which can be easily modified and accessed. Often the operands are provided relative to the Instruction Pointer which allows the program to be loaded at any address in the address space, but the distance between the currently executed instruction and the location of the data it wants to reach is always the same. This is the default addressing mode in the Windows operating system working on x64 machines. It is illustrated in Fig{{ref>addrrelative}}.+Absolute addressing is very hard to use in general-purpose operating systems like Linux or Windowswhere the user can start a variety of different programs, and their placement in the memory differs every time they're loaded and executed. Much more useful is the **relative addressing** where operands are specified as differences from memory location and some known valuewhich can be easily modified and accessed. Oftenthe operands are provided relative to the Instruction Pointerwhich allows the program to be loaded at any address in the address space, but the distance between the currently executed instruction and the location of the data it wants to reach is always the same. This is the default addressing mode in the Windows operating systemworking on x64 machines. It is illustrated in Fig{{ref>addrrelative}}.
  
 <figure addrrelative> <figure addrrelative>
en/multiasm/cs/chapter_3_10.1765362438.txt.gz · Last modified: 2025/12/10 10:27 by ktokarz
CC Attribution-Share Alike 4.0 International
www.chimeric.de Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0