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Timers are frequently used when programming controllers. They can be used in many different ways, such as counting time within code or giving an interrupt when the timer has counted up or down to a certain value. For example, the time between two pulses from outside could be detected, or the timers could be used as counters, counting pulses coming from a sensor. One common way of using a timer is as a realtime clock. The task of the timer would then be to give an interrupt at a specific interval. Every time an interrupt occurs, as part of the interrupt routine you could, for example, sample the sensors. This way, you will always be sure of having the same time between two samples from the same sensor.
/* Labor 2 example Blinking LED using timer Raivo Sell 2008 LED = 0 (ON) LED = 1 (OFF) PORT direction: 1-output 0-input */ #define F_CPU 14745600UL #include <inttypes.h> #include <avr/io.h> #include <avr/interrupt.h> static int i; //globale variable int SAGEDUS = 10; // blinking frequency #define INV(x) ^=(1<<x) //inversting bit in PORT x #define LED 4 // Blinking LED (in this example LED2 (yellow) // Interrupt function - starts on timer buffer overrun ISR (TIMER1_OVF_vect){ i++; // increments every time when function is executed if (i>SAGEDUS){ // LED port is inverted when i reaches constant SAGEDUS PORTC INV(LED); // Inverting LED i=0; // repeater is set to zero } } int main (void) { // Timer control regiters TCCR1A = 0x00; TCCR1B = _BV(CS10); //clk/1 (No prescaling) DDRC = 0x38; // DDRC 0bXX111000 PORTC = 0x3F; // PORTC 0bXX111111 TIMSK = _BV (TOIE1); // Overrun interrupt is enabled sei (); // Global interrupts are enabled while(1); // endless loop // No action here, LED is inverted through the interrupt function }